Thursday, October 8, 2009

Planning Our Game

In my last post I believe that I mentioned planning our game and how ennoying it is because nobody can decide exactly how to make our game the best game ever. Well let me tell you, I can definitely stress this ennoyance again with another wonderful blog. To tell you the truth, planning your game sucks, you want all your ideas to be a part of the game, but you don't want to hurt your partner's feelings by telling that their ideas just aren't up to par with yours. Good thing I have Nick Anderson as a partner. He basically follows me in what I say, but he adds some good things. And, heck, he even did almost all the paper prototyping (which also sucks). Overall I feel like I got off easy with this plannin the game thing.

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